Union Henchman
Skill Proficiencies: Athletics, Investigation
Languages: One of your choice
Tool Proficiencies: One of your choice
Starting Equipment: A backpack, three large sacks, 4 belt pouches, a crowbar, an outfit of commoner's clothes, 50 ft. of hemp rope, saddlebags, a pouch with 10 copper pieces, and a backache
Starting Equipment: A backpack, three large sacks, 4 belt pouches, a crowbar, an outfit of commoner's clothes, 50 ft. of hemp rope, saddlebags, a pouch with 10 copper pieces, and a backache
Like the resurrectionist, you are a member of an often exploited and
underrated but still highly valued profession of minions. You are the hapless
pawn of an adventuring party, bound by the draconian contracts that make all of
your kind highly expendable. Your duties include lugging around huge loads of
treasure, acting as meat shield, and testing for traps and dangers the hard
way. Although you belong to the Henchman’s Union, this is to your detriment,
for the Union is merely a tool in the service of the Adventurer’s Guild.
Feature: Innocuous
Because of your lowly henchman nature, you are easily dismissed as entirely
irrelevant by many people. People will often speak as if you’re not present and
entirely ignore you, possibly allowing you to learn secrets you ought not to be
privy to. On the other hand, your innocuous, disposable nature somehow makes
you an attractive first target for many monsters, especially those of a hungry
persuasion.
Suggested Characteristics
The primary trait necessary for a henchman’s survival is toughness, for
they of all people will be exposed the most to the lethal dangers of
adventuring. Having a high strength is also important for carrying all the useless trinkets adventurers force them to carry. Many henchmen are also surprisingly and ironically genre savvy,
either learning through the school of hard knocks or falling into the henchman
role through little fault of their own in the first place. The henchman has a tendency for pragmatic
common sense that his “superiors” often lack.
Personality Characteristics (1d8)
1.
I make snarky comments at the foolhardiness of
my employers.
2.
I act in my employer’s best interest, even if it
means twisting their orders a little bit.
3.
I constantly bemoan the futility of our
existence.
4.
I treat my employers as children and try to steer
them towards more rational plans of action.
5.
I don’t stick my nose into other people’s
business unless it directly involves me.
6.
I never do anything I’m not asked to do.
7.
I admire one of my bosses but hate the rest.
8.
I always try to look on the sunny side of
things. At least I’m not a bard.
Ideals (1d6)
1.
Service (Lawful): Although I may not like them,
I am bound to serve the orders of my employers.
2.
Resignation (Neutral): My horrible situation can’t
be helped. There’s no reason to get attached to escaping it.
3.
Mentorship (Good): On paper, I’m a mere tool. Still,
I hope to steer my employers towards the path of wisdom and righteousness.
4.
Rationalization (Evil): I can justifiably get
away with all sorts of horrible atrocities.
5.
Pragmatism (Any): Let’s go with what works.
6.
Self-Preservation (Chaotic): Although I’ve got to follow orders, I’m still
looking out for my own survival first.
Bond (1d6)
1.
I have some massive debts I have to pay off.
2.
Some of my old employers have been captured. I’m
required to rescue them.
3.
I’m very religious as I’ve come to know my
patron deity on a first name basis.
4.
Pain helps remind me I’m still alive.
5.
I’ve heard of a way to escape my contract. And I’ll
be (more) damned if I won’t find it.
6.
I have a secret crush on one of my bosses. I
feel horrible about it.
Flaws (1d6)
1.
I have a deathwish. That’s why I became a
henchman.
2.
I always give in to my employer’s demands. What’s
the use in resisting?
3.
I’m frequently tempted to betray my employers
and turn to the path of the Darkhench.
4.
I can’t stand the stupidity of my employers!
5.
I fraternize with the enemy. They’re usually in
the same boat as I am.
6.
I chuckle at my bosses’ misfortunes.
(This background takes heavy inspiration from the Nodwick comic and in particular the Henchman 3e character class in Nodwick #13. I highly recommend it. I may end up doing a full conversion of the class someday.)
No comments:
Post a Comment