Thursday, March 17, 2016

The Hexenbracken: Welcome to Halcyon Springs!

Welcome to Halcyon Springs!


Art by Tyler Edlin


Welcome, honored seafarers and adventurers, to the great town of Halcyon Springs (Hex 0304), the gateway to the Isle of Mulk!  We are the Hexenbracken’s PREMIERE vacation destination!  So whether you seek thrilling excitement or merely to take a load off (especially if that load is excess coin), Halcyon Springs is THE place to stay! Be sure to visit our miraculous hot springs! You’ll find that all those impurities from the rough dungeon days will just melt away!

Fun for the whole party! (Source)

Halcyon Springs has something for the entire party! For the nature lovers, we have plenty of parks and sacred groves to explore and meditate at! Be sure to talk with ‘Bracken famous botanist and flower seller, Avana Rouncefield, whom even organizes expeditions from time to time! If you’re the more scholarly sort, be sure to visit the Oakheart Academy! Our avant-garde curriculum leaves nothing off the table! And if all you want is true adventure, our Dungeon Crawlerz Venture Tourism® will test the mettle of the best! Can you stand the heat?

The Official Maxcot for the Dungeon Crawlerz Venture Tourism®


And should you need to bill this as a business trip, our Venture Capital Market® is the best place to sign up for quests, charter McGuffin seekers, or even procure expedition funding from investors! And if you need hired help, please visit the Henchman’s Guild to contract some of the best redshirts the Hexenbracken has to offer!

Art by Wayne Reynolds


Halcyon Springs is 100% safe from unpaid for dangers! Any rumors your heard about rodentmen marauders are 100% FALSE! You won’t see them here- THOSE things are only for OTHER campaign settings! Our diligent constables are on hand to make sure you have only halcyon days at Halcyon Springs!

So what are you waiting for? Book tickets for your visit today!

Wednesday, March 16, 2016

Strange Spelljamming Races: Hat People

Strange Spelljamming Races: Hat People




Hat People, from the Planet of Hats, are a spacefaring civilization of a rather unusual nature. The "People" in question aren't the mounts they ride on, but rather, the Hats themselves. Any Hat can ride its mindless, artificially created “flesh chariots”, but they prefer intelligent mounts (as in, people.)

A Hat can perform a symbiotic bond with any creature capable of wearing a normal hat (which is usually humanoids or the like). The Hat has a lamprey like mouth (though with much smaller and finer teeth) that it can use to attach itself to the head. Once attached, the Hat will meld its mind with its mount, creating a gestalt mind of both. Some special Hat breeds may grant minor boons in exchange for certain behavioral changes (see below) or increased nutrient take-in they require.

A Party Hat moves to grab a host. (art Tony DeTerlizzi)


The Hat will often let the mount’s personality determine the primary characteristics and behaviors of the gestalt mind, though with some additional quirks and sometimes dramatic changes (as dictated by the type of Hat in question- woe be upon whomever dons a Mad Hat.) A displeased or just plain nasty Hat can dominate its mount as per an intelligent magic item. Hats always have disproportionally large Egos. (As evidenced by calling the beings they ride “mounts” instead of “hosts.” (This would imply that the Hats in question would be parasitic in nature, which offends them).

The rejection of a mount by his Hat can be traumatizing. (Source)


Hat spacefaring ships will usually emulate the race or species of their mounts (or the race or species that has the largest representation. However, from time to time, an unusually gargantuan Hat will be spawned, such that it can only ride a usually large host, such as a space whale. In that case, the Hat can negotiate with or dominate its host to take the Hat’s kindred into space. Even more rarely, the 
Hats may make ships from their own biomanced thread weaves. These ships invariably resemble giant floating hats. The Hats realize that humanoids might find a thing like, for example, a giant beanie hat flying through space disturbing. Therefore Hats usually prefer to use humanoid spacecraft.


Hats have individual names but not usually surnames beyond “the Hat” or an indicator of what kind of Hat it is. For example, the notorious Hat crime lord Jabba, a Bowler type Hat, may go by Jabba, Jabba the Hat, or Jabba the Bowler Hat.