Unusual Backgrounds: The Chosen One
Chosen
One
Skill Proficiencies: Persuasion, Religion
Languages: 1 of your choice
Tool Proficiency: 1 of your choice
Equipment: Staff, wooden holy symbol, traveler’s clothing, pouch with
ten gold pieces
You have embarked upon a divine-mandated mission to lead your people on
some promised destiny. You have experienced a vision or felt a call that goes
beyond your own will. There is a pull
that draws you forward, for weal or for woe, into your journey.
Feature: Divine Revelation
You have received a divinely inspired revelation in your dreams. Some
hidden insight has been bestowed upon you, powerful enough to change the social
order under the right consequences. But this information comes with the price
of responsibility: you have been charged with a great task of leading your
people through trial and tribulations as set forth in the prophecy of your
dream.
Work with your DM to figure out the details of the revelation and the
impact it might have. The exact nature of this revelation and the information
that was revealed will depend upon the gods and the circumstances under which
the vision occurred.
Personality Traits (1d8)
1.
A moral lesson is best taught in the form of a
story.
2.
Whenever I answer a question, I ask another one.
3.
I always forgive those who wrong me.
4.
I look forward to when this is all over so I can
go back to a normal life.
5.
Although it may seem odd, I’m a natural skeptic.
6.
Although I help others, I also try to teach them
to help themselves.
7.
I strive to avoid violence when possible.
8.
I speak of a future of fire and brimstone that
may only be avoided by drastic action.
Ideals (1d6)
1.
Zealotry (Any) I am a servant to the cause.
2.
Salvation (Good) I hope to bring the world to a
better tomorrow.
3.
Achievement (Neutral) I shall do great things in
this world.
4.
Glory (Chaotic) The world shall know my
greatness.
5.
Hatred (Evil) The streets will flow with the
blood of the nonbelievers.
6.
Ritual (Lawful) The traditions are to be obeyed.
Bond (1d6)
1.
Every act I take serves my deity.
2.
All creatures are worth of salvation.
3.
Enduring my tribulations will bring me to a
higher state of consciousness.
4.
My people come first.
5.
I hope to honor those whom came before me.
6.
Someday I shall become a great power in my own
right.
Flaw (1d6)
1.
Despite the revelation I received, I’m still
riddled with doubt.
2.
Ever since I’ve received my vision, I’ve felt
hollow without it, even when performing my assigned duties.
3.
No sacrifice is too great to achieve my promised
destiny.
4.
I have a secret vice that contradicts the
message of my faith.
5.
I can’t help but point out the flaws in others.
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